AI Insights · Timothy · October 2021
Top 5 Pixel Games on Android in Dominican Republic Q3 2021
Discover the performance trends of the top 5 pixel games on Android in the Dominican Republic during Q3 2021, including weekly downloads, revenue, and active users.
In the third quarter of 2021, the top 5 pixel games on the Android platform in the Dominican Republic showcased varied performance trends. Here’s a closer look at their weekly downloads, revenue, and active user data, gathered from Sensor Tower.
FINAL FANTASY BRAVE EXVIUS from SQUARE ENIX Co.,Ltd. saw a notable fluctuation in weekly revenue. Starting the quarter with approximately $179, the game experienced a peak of around $381 in early August and concluded the quarter at roughly $72. Weekly downloads reached a high of 61 in late July, while active users peaked at 49 in the same period, before dropping to 10 by late August.
Habbo - Virtual World by Habbo had relatively stable weekly revenue, starting at $68 and peaking at $176 in early July. The game maintained a consistent download rate, averaging around 70-80 downloads per week. Active users remained steady, fluctuating between 300 and 370 throughout the quarter.
WeTV: Asian & Local Drama from Image Future showed a consistent increase in weekly downloads, peaking at 722 in early August. The app's revenue saw periodic spikes, reaching $79 in mid-September. Active users showed a steady upward trend, starting at 11.6K and rising to over 16.1K by the end of September.
Galaxy Attack: Shooting Game by 1SOFT experienced a significant increase in weekly downloads, peaking at 3.9K in early August. Weekly revenue varied, starting at $85 and seeing a low of $19 in late August, before rising to $63 by the end of September. Active users showed a strong upward trend, starting at 9.6K and reaching 14.7K by mid-September.
Tomb of the Mask from Playgendary Limited consistently performed well with weekly downloads peaking at 21.7K in mid-September. Weekly revenue remained stable, fluctuating between $41 and $67. Active users saw continuous growth, starting at 104K and reaching 133K by the end of the quarter.
For more detailed insights and comprehensive data on the performance of these games, visit Sensor Tower.